Vive Cosmos users can run the sim using SteamVR. We recommend deactivating Game Theatre mode as it may interfere with the sim’s VR mode. Please make sure you update to the latest runtime before running the sim in VR. We are committed to building upon the solid foundation that we already have, and will continue to build until we have the best flight simulator ever made.A new runtime (104.2012.9003) for Windows Mixed Reality headsets will be available on December 22nd. Try this out today and be warned, you will be hooked.Īs developers we have a continuing and growing passion for developing Aerofly FS 2 into the best virtual flying experience ever seen, and it's fueled by the growing community that has stood behind us the entire way. Let your new virtual hands and full freedom take your flight Your new VR Hands were designed to use your motionĬontrollers as the only controllers that you will ever need to fully operateĪerofly FS 2 and fly like a real-world pilot, so there is no need forĪdditional controllers or even your keyboard if you so choose. You can’t part with you can now add this new freedom to your configuration forĪn ultimate flying experience. You have your own flight yoke and rudder pedals or just a basic joystick that Motion controllers in conjunction with other physical controllers, so whether This new feature will also allow you to use one or two That you can not only put your hands down for a rest during your flight butĪlso give you the ability to keep control of your aircraft while in other Will allow you to fly with the analog sticks/pads of your motion controllers so So what happens if my arms get tired keeping my hands in theĪir while flying? We have you covered here too! We have designed a system that Grabbing the yoke with your virtual hand(s) gives you full control of the yoke. So what about the flight controls? We have you covered! Virtual hands, using real-world gestures the same natural way that you would in Lever that is currently operational in the aircraft can be operated with your VR pilots with motion controllers can now fully operate anyĪerofly FS 2 aircraft with your own hands every button, every switch, every With the addition of this exciting new feature, Aerofly FS 2īlurs the line between reality and virtual flying even further. With the need to make this available for both Oculus TouchĪnd Vive, and to present a universal code to add support for other motionĬontrol devices in the future, we opted to write our very own version of ‘VR Users but decided to go all in and offer this spectacular new feature to We originally planned on releasing ‘VR Hands’ only for Oculus Many of you aren't familiar with our product so I wanted to respectfully introduce it to you.Īfter much effort working to get universal advanced motionĬontrol to work across multiple VR headsets we are proud to say that it was We feel that at this point in time we are ready to show off the full Oculus Touch support and how well it runs with the Oculus Rift. Greetings everyone, I work on the development team of IPACS and I wanted to first introduce myself but also just to inform everyone about a new major update to our flight simulator, Aerofly FS 2.
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